About the Bloodline

A story that didn’t end - it waited.

About the game

A Familiar Story - Told Differently

Little Red: The Bloodline began with a simple question:
What if the fairy tale didn’t end?

This project reimagines the story of Little Red Riding Hood as a dark, grounded fairy tale —
one about inheritance, fear, and the cost of order in a chaotic world.

The game focuses on atmosphere and emotional storytelling rather than spectacle.
It’s designed to be slow, unsettling, and reflective — a story that unfolds as you explore.

Design Philosophy

This is not a game about constant action.

Combat exists to serve the story, not replace it.
Exploration is meant to feel tense, quiet, and deliberate.
Clues are environmental, often subtle, and sometimes uncomfortable.

The goal is to create a world that feels alive
and watching.

About the Developer

Little Red: The Bloodline is a solo indie project developed by Ron Amar.

The game is being built independently, with a strong focus on:

  • Narrative cohesion

  • Emotional pacing

  • Visual mood and symbolism

Being a solo project allows for creative freedom –
and for every detail to serve the story being told.

Thank You

If you’re here, reading this, you’re already part of the journey.

Whether you follow development, join the beta, or simply explore the site —
your interest helps keep this project alive.